Operation: Grand Utopia 44 – Development Plan & Patchlog
๐ Patchlog
Version: 0.4.9 Alpha
Date: February 2025
Status: Live on Test Server
New Fixes & Changes:
– โ
Fixed bears wearing swords and attack animations.
– โ
Fixed mysterious white beam of madness (Roaring Bear Tavern sign issue).
– โ
Fixed woman model issue.
Outstanding Issues:
– โ Tools equipment display remains unresolved.
– โ Merchant window grid functioning fine in the main world.
– โ Magic bolt VFX issue persists (CEffect problem).
– ๐ LOD fix for lower-priority elements.
Version: 0.4.10 Alpha
Date: March 2025
Status: In Development
UI & Visual Improvements:
– โ
Removed spirit button from UI.
– โ
UI Update:
– Fonts updated.
– Floating texts converted to SDF1.
– Window improvements implemented.
Game Content Updates:
– โ
NavMeshes generated for improved pathfinding.
– โ
New characters introduced:
– GODS (Wild NPC characters):
– Divine Angel God (Name TBD)
– Void Demon God (OzโGul)
– Playable Races:
– Goblin (using InfinityPBR assets)
– Angel (Male model in progress)
– Skeleton (Undead / Lich)
– Weapon/Rest slots implemented.
– Armor system in progress.
– Human:
– Mesh clipping issues detected.
– Female armor and weapon/rest slot implementation underway.
Abilities & Gameplay Mechanics:
– โ
New auto-attacks (Sword, Dagger, Staff, etc.).
– โ
Wild Mob Spawner system added.
– โ
Melvis explosion upgraded to AoE effect.
Items & Equipment:
– โ
Added gloves display equipment.
New Instances:
– โ
Limbox โ WS2 implementation initiated.
– โ
World Build Battleground Instance created.
– โ
Water added to Miska-nicescene.
Hotfixes:
– โ
Armor override hair issue resolved.
– โ
MainWorld sea collider adjusted.
– ๐ OGU Engine duplicate login issue under investigation (possible singleton solution).
– โ
Login Screen settings bug resolved.
– โ
Common loot ground prefab integrated.
– โ
Profession-based starting classes implemented.
Version: 0.5.1 Alpha
Date: Planned for April 2025
Status: Upcoming
Planned Updates:
– ๐ Engine update X.10 pending confirmation.
๐ Development Roadmap
Phase 1: Core Stabilization (Q1 2025)
– ๐ Finalizing major bug fixes (UI, VFX, LOD).
– โ
Bear animations and game-breaking visual bugs resolved.
Phase 2: World Expansion & Mechanics (Q2 2025)
– ๐ Implement Limbox WS2.
– โ๏ธ Further develop battleground instances and PvP mechanics.
– ๐ญ Integrate god character mechanics fully.
Phase 3: Playable Race Expansion (Q3 2025)
– ๐ฐ Finalize skeleton and angel race models.
– ๐ญ Profession-based starting classes refinement.
– ๐ช Balancing new auto-attacks and AoE abilities.
Phase 4: Optimization & Testing (Q4 2025)
– ๐ ๏ธ Comprehensive bug-fixing phase.
– ๐ฎ Closed beta launch for player feedback.
Phase 5: Launch Readiness (Q1 2026)
– ๐ฏ Public beta.
– ๐ Performance optimization and final testing.
– ๐ Full release preparation.
๐ฅ Feature Prioritization
- Critical for Next Update:
- Engine update X.10.
- Fix for CEffect issue (magic bolt VFX).
- UI/UX final polish.
- Important for Beta:
- Finalization of new playable races.
- Full implementation of god mechanics.
- Completion of battleground and Limbox instances.
- Post-Launch Features:
- Additional god characters.
- Advanced PvP ranking systems.
- Player housing development.