Nonsense manifest

  • Dynamic World Evolution: The game operates in sessions, each culminating when a faction, player, god, or group achieves dominance by eliminating competitors. After a session, a simulated future spanning 1,000 to 4,000 years is generated, incorporating past events to create a rich tapestry of lore.
  • Permadeath with Resurrection Mechanics: Characters experience permadeath unless resurrected by another entity. Players are limited to five characters per account, and new characters created in later stages face unique challenges while remaining viable.
  • Player-Driven History: Every session’s events shape the lore for future sessions. Historical conflicts and alliances between factions or gods influence the world’s ongoing narrative.
  • God Mechanics: Gods are immensely powerful entities confined primarily to the “God Realm.” They can manifest in the mortal realm temporarily when summoned by followers or through random world events, using their “Soul Orbs” to balance power dynamics.
  • Kingdom Building and Ascension: Players can recruit NPCs, construct buildings, and claim territories to establish kingdoms. With significant achievements, players can ascend to godhood, achieving immortality within the game’s universe.

2. Game Mechanics

  • Core Gameplay Loop: Players explore the open world, complete quests, gather resources, engage in combat, and interact with dynamic world systems that evolve with each session. Key objectives include character progression, faction dominance, and unraveling the game’s rich lore.
  • Key Mechanics:
    • Combat: Action-oriented combat with skill-based abilities rather than predefined classes. Players can freely learn and combine various skills to craft their own unique combat style.
    • Exploration: A seamless, open-world experience with dynamic weather, interactive environments, hidden treasures, and procedurally generated events that encourage player curiosity and collaboration.
    • Crafting and Economy: A robust crafting system where players gather materials, craft gear, and trade in a player-driven economy. The in-game marketplace allows for auctions, direct trades, and crafting commissions.
    • Social Features:
      • Guilds: Players can form or join guilds to collaborate on large-scale events or claim territories.
      • Group Dungeons and Raids: Designed for cooperative play, with rewards scaled to player participation and skill.
      • Dynamic Events: World-wide events triggered by player actions or NPC behaviors, impacting factions and the game world.
    • Faction Mechanics: Players align with factions that compete for dominance. Faction dynamics influence player choices, PvP opportunities, and session outcomes.
    • God Interactions: Players interact with gods through summoning rituals, quests, or battles. These interactions can drastically affect the world and provide powerful rewards or penalties.
  • Progression Systems:
    • Classless System: The game utilizes a classless progression system, allowing players to learn and develop skills from a broad pool. This provides unmatched freedom in character customization but introduces challenges in maintaining roleplay dynamics and balancing the system.
    • Character Progression: Players level up through experience gained in various activities, unlocking skills and abilities from multiple disciplines. Balancing specialization versus versatility will be key to rewarding different playstyles.
    • Reputation Systems: Players earn or lose reputation with factions, NPCs, or gods based on actions, unlocking specific quests, rewards, and story arcs.
    • Ascension Mechanic: Dedicated players can ascend to godhood, gaining unique powers and responsibilities in shaping future sessions.
General
Human

Discussion

  • Commenter's Avatar
    - OGU44 SUPPORT - — 06/06/2023 at 8:53 pm

    Yeah so I disabled the Jetpack discussion platform (facebook, twitter, wordpress login), since it had a list of marketing cookies to accept in a very fishy way, I think there was a spelling error in the buttons, but in the preferences window you only had two buttons [Allow all] [Decline all], no matter what checkboxes you chose, so now in order to comment you have to login to my site, using registered OGU44 credentials.

    Anywho I made this post to ramble on it, who ever feels the need or just is bored is more than welcome to join.

  • Commenter's Avatar
    - OGU44 SUPPORT - — 07/06/2023 at 6:56 pm

    Auth/login/launcher/assetbundling still a headache, but we’re super close! v0.35a2e is being developed as we speak[LIVE]!

  • Commenter's Avatar
    - OGU44 SUPPORT - — 09/06/2023 at 4:50 am

    Most of back end issues solved with uMMORPG

  • Commenter's Avatar
    - OGU44 SUPPORT - — 13/06/2023 at 7:51 pm

    FUUU**=÷SENSORED&*UUUUUCK! OGU HAS BEEN WASTING HIS TIME TRYING TO INTEGRATE CONTROLLERS FOR TOO LONG, NOW WE IMPLEMENT NATIVELY AND ADD FEATURES(COMPONENTS) AS EXTTERNAL ADDONS…….

  • Commenter's Avatar
    - OGU44 SUPPORT - — 28/06/2023 at 3:02 pm

    There is going to be a total overhaul of the wiki and the ogu44.com site, the current information found pretty much anywhere is super out-of-date. Along with the new MMORPG system (Atavism X v10.8.0p4) we have pretty much a whole new system and even I (OGU) haven’t yet explored every feature!

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