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  • #3818
    OGU44
    Keymaster

    Outstanding Issues:
    ❌ Armor is not sellable (it should be, fix).
    ❌ Tools are rotated 180° when equipped.
    ❌ Tools equipment display remains unresolved.❌ Merchant window grid functioning fine in the main world.❌ Magic bolt VFX issue persists (CEffect problem).🔄 LOD fix for lower-priority elements.

    Version: 0.4.11 Alpha

    Date: March 2025Status: In Development

    UI & Visual Improvements:
    ✅ Removed spirit button from UI.✅ UI Update:

    Fonts updated.

    Floating texts converted to SDF1.

    Window improvements implemented.

    Game Content Updates:
    ✅ NavMeshes generated for improved pathfinding.✅ New characters introduced:

    GODS (Wild NPC characters):

    Divine Angel God (Name TBD)

    Void Demon God (Oz’Gul)

    Playable Races:

    Goblin (using InfinityPBR assets)

    Angel (Male model in progress)

    Skeleton (Undead / Lich)✅ Weapon/Rest slots implemented.✅ Armor system in progress.✅ Human:

    Mesh clipping issues detected.

    Female armor and weapon/rest slot implementation underway.

    Abilities & Gameplay Mechanics:
    ✅ New auto-attacks (Sword, Dagger, Staff, etc.).✅ Wild Mob Spawner system added.✅ Melvis explosion upgraded to AoE effect.

    Items & Equipment:
    ✅ Added gloves display equipment.

    New Instances:
    ✅ Limbox – WS2 implementation initiated.✅ World Build Battleground Instance created.✅ Water added to Miska-nicescene.

    Hotfixes:
    ✅ Armor override hair issue resolved.✅ MainWorld sea collider adjusted.🔄 OGU Engine duplicate login issue under investigation (possible singleton solution).✅ Login Screen settings bug resolved.✅ Common loot ground prefab integrated.✅ Profession-based starting classes implemented.

    Version: 0.5.1 Alpha

    Date: Planned for April 2025Status: Upcoming

    Planned Updates:
    🔄 Engine update X.10 pending confirmation.

    🚀 Development Roadmap

    Phase 1: Core Stabilization (Q1 2025)

    🔄 Finalizing major bug fixes (UI, VFX, LOD).✅ Bear animations and game-breaking visual bugs resolved.

    Phase 2: World Expansion & Mechanics (Q2 2025)

    🌍 Implement Limbox WS2.⚔️ Further develop battleground instances and PvP mechanics.🎭 Integrate god character mechanics fully.

    Phase 3: Playable Race Expansion (Q3 2025)

    🏰 Finalize skeleton and angel race models.🎭 Profession-based starting classes refinement.💪 Balancing new auto-attacks and AoE abilities.

    Phase 4: Optimization & Testing (Q4 2025)

    🛠️ Comprehensive bug-fixing phase.🎮 Closed beta launch for player feedback.

    Phase 5: Launch Readiness (Q1 2026)

    🎯 Public beta.📈 Performance optimization and final testing.🚀 Full release preparation.

    🔥 Feature Prioritization

    Critical for Next Update:

    Engine update X.10.

    Fix for CEffect issue (magic bolt VFX).

    UI/UX final polish.

    Important for Beta:

    Finalization of new playable races.

    Full implementation of god mechanics.

    Completion of battleground and Limbox instances.

    Post-Launch Features:

    Additional god characters.

    Advanced PvP ranking systems.

    Player housing development.

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