Outstanding Issues:
❌ Armor is not sellable (it should be, fix).
❌ Tools are rotated 180° when equipped.
❌ Tools equipment display remains unresolved.❌ Merchant window grid functioning fine in the main world.❌ Magic bolt VFX issue persists (CEffect problem).🔄 LOD fix for lower-priority elements.
Version: 0.4.11 Alpha
Date: March 2025Status: In Development
UI & Visual Improvements:
✅ Removed spirit button from UI.✅ UI Update:
Fonts updated.
Floating texts converted to SDF1.
Window improvements implemented.
Game Content Updates:
✅ NavMeshes generated for improved pathfinding.✅ New characters introduced:
GODS (Wild NPC characters):
Divine Angel God (Name TBD)
Void Demon God (Oz’Gul)
Playable Races:
Goblin (using InfinityPBR assets)
Angel (Male model in progress)
Skeleton (Undead / Lich)✅ Weapon/Rest slots implemented.✅ Armor system in progress.✅ Human:
Mesh clipping issues detected.
Female armor and weapon/rest slot implementation underway.
Abilities & Gameplay Mechanics:
✅ New auto-attacks (Sword, Dagger, Staff, etc.).✅ Wild Mob Spawner system added.✅ Melvis explosion upgraded to AoE effect.
Items & Equipment:
✅ Added gloves display equipment.
New Instances:
✅ Limbox – WS2 implementation initiated.✅ World Build Battleground Instance created.✅ Water added to Miska-nicescene.
Hotfixes:
✅ Armor override hair issue resolved.✅ MainWorld sea collider adjusted.🔄 OGU Engine duplicate login issue under investigation (possible singleton solution).✅ Login Screen settings bug resolved.✅ Common loot ground prefab integrated.✅ Profession-based starting classes implemented.
Version: 0.5.1 Alpha
Date: Planned for April 2025Status: Upcoming
Planned Updates:
🔄 Engine update X.10 pending confirmation.
🚀 Development Roadmap
Phase 1: Core Stabilization (Q1 2025)
🔄 Finalizing major bug fixes (UI, VFX, LOD).✅ Bear animations and game-breaking visual bugs resolved.
Phase 2: World Expansion & Mechanics (Q2 2025)
🌍 Implement Limbox WS2.⚔️ Further develop battleground instances and PvP mechanics.🎭 Integrate god character mechanics fully.
Phase 3: Playable Race Expansion (Q3 2025)
🏰 Finalize skeleton and angel race models.🎭 Profession-based starting classes refinement.💪 Balancing new auto-attacks and AoE abilities.
Phase 4: Optimization & Testing (Q4 2025)
🛠️ Comprehensive bug-fixing phase.🎮 Closed beta launch for player feedback.
Phase 5: Launch Readiness (Q1 2026)
🎯 Public beta.📈 Performance optimization and final testing.🚀 Full release preparation.
🔥 Feature Prioritization
Critical for Next Update:
Engine update X.10.
Fix for CEffect issue (magic bolt VFX).
UI/UX final polish.
Important for Beta:
Finalization of new playable races.
Full implementation of god mechanics.
Completion of battleground and Limbox instances.
Post-Launch Features:
Additional god characters.
Advanced PvP ranking systems.
Player housing development.